

Developer with 10+ years of experience | Backend Systems & Game Development
Last seen 13m agoVetted talent
Approved October 14, 2026. A reviewer looked at work this person submitted. This is not an endorsement or a guarantee of safety, quality or conduct. What Vetted means.
- Shipped work confirmed
- Source code reviewed
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About
I'm a Minecraft developer with 10+ years of experience building custom plugins, gameplay systems, and backend infrastructure. I've worked with large networks like CubeCraft and specialize in creating performant, maintainable solutions for Minecraft servers. I enjoy tackling complex technical challenges, designing unique gameplay experiences, and turning ideas into polished, production-ready features. Whether it's developing a new game mode, optimizing existing systems, or building something from scratch, I'm always interested in working on ambitious projects with teams that care about quality!
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Services1
Shipped work2
- Plugin2025
PacketBlocks
A lightweight Spigot/Paper library for creating and managing client-side, packet-based Minecraft blocks.
- Plugin2023
AnvilEnhanced
With AnvilEnhanced you can enchant your items with enchantments higher than the vanilla limit and put color in item name.
Server history5
MineSMP
Lead developer2026 – PresentLead developer on a sharded Minecraft SMP network built for ~20k concurrent players. I built the Java/Folia game plugin, the cross-server player handoff system, modified a custom Go proxy with outage failover, the Discord moderation bot (including voice-report recordings), and the release pipeline and hosting setup.
Enchanted
Developer2026 – 2026CubeCraft
Developer2026 – 2026FadeCloud
Developer2019 – 2020ConspiracyCraft
Lead developer2017 – 2019
