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AquaForge

Paper/Purpur Lead Architect | Systems Engineering, Packet/NMS & 26+ Shipped Plugins

Last seen 50m ago
Open to workUTC+3 (Europe/Istanbul)Java and BedrockSpeaks English, Turkish0 followers0 following
3
Projects shipped
0
Servers worked on
4+
Years of experience
0
Jobs completed

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About

Senior Software Engineering student and Founder & Lead Architect of the AquaForge Ecosystem. I specialize in high-concurrency Minecraft server systems, low-level packet handling (NMS/PaperMC), and robust economy/gameplay architectures for modern 1.20.x – 1.21.x networks. ⚡ What I Build: • High-performance, zero-bloat Paper, Purpur & Folia server plugins with modern Java 21. • Low-level packet manipulation, custom Display Entity visuals, and clientless HUD radar systems. • Turnkey multi-server infrastructure (Velocity, BungeeCord, Redis, MySQL/PostgreSQL). • Advanced monetization engines: automated web-store console delivery (Tebex/CraftingStore), donor perk suites, and zero-dupe trade systems. • Staff & Security infrastructure: RFC 6238 TOTP 2FA, session locks, and real-time raycast anti-cheat telemetry. 🚀 What I Have Shipped: I have engineered and published an end-to-end suite of 26+ standalone flagship plugins: • AquaMap: 60 FPS clientless live canvas minimap & HUD radar engine. • AquaVIP: Enterprise monetization, timed subscriptions, and web-store sync. • AquaTrade: Zero-dupe dual-phase player trading with currency & XP exchange. • AquaSecurity: Enterprise 2FA TOTP staff account lockdown gatekeeper. • AquaWatchdog: Real-time sliding CPS & raycast anti-cheat telemetry with webhook triage. • AquaCombat: Anti-CombatLog engine with notched BossBar timers. • AquaEconomy & AquaMarket: High-throughput banking, Vault API provider & 54-slot auction house. 💼 How I Work With Clients: • Clean, maintainable OOP code following strict enterprise design patterns. • Production-ready delivery with Git version control, automated deployment, and zero memory leaks. • Clear milestones, fast turnaround, and proactive communication via Discord & GitHub. Whether you need a custom core for a large Survival/SMP, custom minigames, or network-wide optimization, I deliver stable and scalable solutions.

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Shipped work3

  • Plugin2026

    AquaTrade

    Enterprise-grade player trading system built for competitive Survival/SMP servers. Engineered a two-phase commit exchange protocol with atomic inventory rollback to prevent item duplication and scamming during disconnections, powered by Kyori Adventure and Paper Data Components.

    Sole developerZero-dupe atomic exchange protocolgithub.com ↗
  • Plugin2026

    AquaMap

    High-performance real-time server map and player radar. Built a multi-threaded asynchronous chunk scanner with zero TPS impact on Paper 1.21, combined with a 60 FPS HTML5 Canvas web dashboard rendering live biomes, structures, and player trajectories via WebSocket.

    Sole developer60 FPS zero-lag chunk scannergithub.com ↗
  • Tool / library2026

    AquaForge

    Comprehensive development studio and plugin ecosystem orchestrator. Built a full-stack system featuring real-time IPC state sync, modular plugin scaffold generator, hot-reload tooling for local test environments, and centralized config management for production Paper 1.21 networks.

    Sole developerFull-stack dev suite & ecosystem orchestratorgithub.com ↗

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Skills

Paper / SpigotFoliaVelocity / BungeeCordPackets / NMSKotlinJavaDatapacksBackend / APIsDatabasesDevOps / DockerUI / resource packsModerationServer configurationSystem administration
AquaForge: Paper/Purpur Lead Architect | Systems Engineering, Packet/NMS & 26+ Shipped Plugins | Minebit