

AquaForge
Paper/Purpur Lead Architect | Systems Engineering, Packet/NMS & 26+ Shipped Plugins
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About
Senior Software Engineering student and Founder & Lead Architect of the AquaForge Ecosystem. I specialize in high-concurrency Minecraft server systems, low-level packet handling (NMS/PaperMC), and robust economy/gameplay architectures for modern 1.20.x – 1.21.x networks. ⚡ What I Build: • High-performance, zero-bloat Paper, Purpur & Folia server plugins with modern Java 21. • Low-level packet manipulation, custom Display Entity visuals, and clientless HUD radar systems. • Turnkey multi-server infrastructure (Velocity, BungeeCord, Redis, MySQL/PostgreSQL). • Advanced monetization engines: automated web-store console delivery (Tebex/CraftingStore), donor perk suites, and zero-dupe trade systems. • Staff & Security infrastructure: RFC 6238 TOTP 2FA, session locks, and real-time raycast anti-cheat telemetry. 🚀 What I Have Shipped: I have engineered and published an end-to-end suite of 26+ standalone flagship plugins: • AquaMap: 60 FPS clientless live canvas minimap & HUD radar engine. • AquaVIP: Enterprise monetization, timed subscriptions, and web-store sync. • AquaTrade: Zero-dupe dual-phase player trading with currency & XP exchange. • AquaSecurity: Enterprise 2FA TOTP staff account lockdown gatekeeper. • AquaWatchdog: Real-time sliding CPS & raycast anti-cheat telemetry with webhook triage. • AquaCombat: Anti-CombatLog engine with notched BossBar timers. • AquaEconomy & AquaMarket: High-throughput banking, Vault API provider & 54-slot auction house. 💼 How I Work With Clients: • Clean, maintainable OOP code following strict enterprise design patterns. • Production-ready delivery with Git version control, automated deployment, and zero memory leaks. • Clear milestones, fast turnaround, and proactive communication via Discord & GitHub. Whether you need a custom core for a large Survival/SMP, custom minigames, or network-wide optimization, I deliver stable and scalable solutions.
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Shipped work3
- Plugin2026
AquaTrade
Enterprise-grade player trading system built for competitive Survival/SMP servers. Engineered a two-phase commit exchange protocol with atomic inventory rollback to prevent item duplication and scamming during disconnections, powered by Kyori Adventure and Paper Data Components.
- Plugin2026
AquaMap
High-performance real-time server map and player radar. Built a multi-threaded asynchronous chunk scanner with zero TPS impact on Paper 1.21, combined with a 60 FPS HTML5 Canvas web dashboard rendering live biomes, structures, and player trajectories via WebSocket.
- Tool / library2026
AquaForge
Comprehensive development studio and plugin ecosystem orchestrator. Built a full-stack system featuring real-time IPC state sync, modular plugin scaffold generator, hot-reload tooling for local test environments, and centralized config management for production Paper 1.21 networks.
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