Minecraft rate guide

Use this to sanity-check a price, whether you are paying or being paid. It is a starting point for a conversation, not a quote. All figures are US dollars.

Typical hourly rates

Plugin or mod developer
  • Starting out$10 to 20/hr
  • Experienced$25 to 50/hr
  • Specialist (packets, large systems)$50 to 100/hr
Skript scripter
  • Starting out$8 to 15/hr
  • Experienced$15 to 35/hr
Server administrator or DevOps
  • Starting out$12 to 20/hr
  • Experienced$25 to 60/hr
Builder or level designer
  • Starting out$8 to 15/hr
  • Experienced$15 to 40/hr
Artist or UI designer
  • Starting out$10 to 20/hr
  • Experienced$20 to 50/hr
Video editor or motion designer
  • Starting out$10 to 20/hr
  • Experienced$20 to 45/hr

Typical fixed prices

For a clearly described task, from a person with some experience.

  • Small plugin, one feature$30 to 150
  • Medium plugin, several linked systems$150 to 600
  • Large custom system with configs and storage$600 to 3,000 and up
  • Fix or update an existing plugin$15 to 80
  • Skript script or small set of scripts$10 to 80
  • Spawn or hub build$50 to 400
  • Arena, minigame map or custom world area$100 to 800
  • Resource pack, custom item set$50 to 300
  • Menu and GUI textures$20 to 120
  • Logo and banner art$15 to 100
  • Server trailer$100 to 600
  • Edited video, YouTube length$30 to 250
  • Thumbnail or social graphic$5 to 40

These ranges are our own editorial estimates from common commission pricing in the Minecraft community, last reviewed October 2026. They are not calculated from Minebit data, and real prices vary with scope, experience, region and demand.

Live on Minebit

Not enough listings yet to show figures without pointing at individuals. This section fills in on its own as people list rates, services and jobs, once a group has at least 5.

What moves the price

  • How big and how well defined the task is. A vague brief costs more because the person has to guess.
  • Experience and track record. Work that has been reviewed, and people with good ratings, tend to charge more and deliver with fewer surprises.
  • Support after delivery. Updates for new Minecraft versions, bug fixes and changes are a separate ongoing cost.
  • Who owns the result. Work you can use anywhere and edit freely is worth more than a licence to run it on one server.
  • Deadline. Rush work is priced higher.
  • Region and currency. Rates vary by where someone lives, and people price in what they need to be paid.
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Minecraft rate guide | Minebit